Brick Break
The angle matters more than the aim
Solo, in a pool2.5 min a roundArcadeSkill
Fire a stream of balls at a wall that comes down a row every shot. A ball that finds a gap and rattles between two columns is worth a dozen that hit the front row.
How to play
Goal. Clear the wall before it reaches the bottom, in forty shots.
- Drag to aim; a dotted line shows the start of the ball's path, including where it bounces off a wall. Let go, and every ball you have goes along that line one after another.
- Each ball takes a point of health off any brick it touches, and a brick with no health left is gone.
- When the last ball drops, the whole wall moves down one row and a new row appears at the top. Later rows are tougher.
- You start with three balls and gain one every shot.
Scoring
- 4 for every hit, 25 for every brick broken.
- Clearing the wall pays 3,000, plus 300 for every shot you did not need, plus 4 for every second left — so finishing is worth far more than surviving.
The run ends if a brick reaches the marked line, when your forty shots are gone, or when the two and a half minutes are up.
How a pool is decided
- Choose a stake — E5, E10 or E20 — and press Play. Your stake is taken then, and you play straight away. The game is played on our servers: they hold the deal and count your score, and your device shows you the game and sends your moves.
- The clock keeps running if you leave. A run you leave part-way ends when its time is up, with the score you had. You can come back to it while it is still running.
- Your score goes into a pool the moment your run ends: the oldest pool for that game and stake that still has room and that you are not already in — or a new one. You see the pool as soon as your score is in it.
- Everyone in a pool plays the identical deal, so the only difference between scores is how each person played it. You are never given a deal you have played before.
- A pool pays the moment it has 5 scores, from 5 different players. The highest score is first and receives 50% of the pot, second 30% and third 10%; the platform keeps 10%. If two scores are equal, whoever finished first ranks higher.
- A pool that does not have its 5 scores 6 hours after its first is cancelled, and every stake in it comes back in full.
- If our side lets you down — the game never opens on your device, or our server restarts in the middle of your run — your stake comes back in full.
- Where a game pays for time left on the clock, it pays only when you finish the game — never when you get stuck, bust or run out of moves.
- Practice is free, up to 10 times a day in each game: your own board, with nothing staked and nothing ranked.
- Winnings land in your Crazy8s wallet, and you can move them to your mobile money whenever you want.
