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Documentation

Some documentation requires an account. Public guides are below.

Playing

Everyone

How fair play is enforced

Why a game cannot decide who wins, and what stops someone cheating you.

Building a game

Everyone

Getting started

Build a game for the platform. Start here.

Everyone

Tutorial: build Tic-Tac-Toe

A complete walkthrough, start to published. Nothing skipped.

Everyone

Trust model

What your game can and cannot do, and why.

Everyone

Writing the server rules

The half that decides outcomes. Seven functions, and what they may touch.

Everyone

Writing deterministic rules

The rules that decide winners must be reproducible. How, and how it is proven.

Everyone

Publishing lifecycle

From your machine to players: staging, review, approval, updates.

Everyone

Building a client

For a front end talking to the platform directly.

Everyone

Server API reference

Every RPC the platform exposes, and who may call it.

Engine guides

Everyone

Building with Excalibur.js

Code-first, and the most direct fit for the platform.

Everyone

Building with Defold

The smallest builds, and how to make Lua deterministic.

Everyone

Building with GDevelop

Visual development, and the two things you must replace.

Everything about building a game is on this page. The other 8 documents are operations runbooks — deploying, backups, restoring from one, the payment egress address — and they are kept for platform operators because they describe how to run the infrastructure, not how to build for it.

Crazy8s

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